I’ve been following Grzegorz Domaradzki’s work for a while. His illustrations just have a hint of clean sketchiness in them (in terms of those lines) that I’ve grown to love. Not only that, he also shows a breakdown of his workflow which definitely adds more of an interesting twist of how calculating his thought process could be foreseen; only to produce more respect at the works’ quality and uniqueness.
Last week i received a jelly in the post supposedly from Dan Wieden. Sealed inside the jelly was a plastic box with a memory stick in it. On loading, it played a film of Dan asking me to hire the person who really sent the jelly.
Talk about effort! The applicant had even done his homework on my jelly wobbling activities. His portfolio was also attached. If i’m honest the film and application caught my attention more than the work did, but still worth a cuppa for all that effort.
Good job Yann! Entertaining and creative indeed.
One can go to the web and try to find a definition for User-Experience Design. They’ll find results such as this:
User experience (UX) is about how a person feels about using a product, system or service. User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership, but it also includes a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system. User experience is subjective in nature, because it is about an individual’s feelings and thoughts about the system. User experience is dynamic, because it changes over time as the circumstances change.
But sometimes, animations can do more. Here’s a couple by lyle on Vimeo.
Michael Iva’s manifesto, “100 Ways to Kill a Concept: Why Most Ideas Get Shot Down”.
So, you’ve got an idea. A big idea. But will your idea take flight? Not if you let your concept be killed by all the usual excuses you hear from your managers, your bosses, your spouses—excuses motivated by fear or possessiveness. In this wide-ranging manifesto, Iva offers you ways to persuade someone to embrace your idea, to not be swayed by negative responses, and to utilize your creativity.
Here’s a list of circumstances that usually follows up once a concept is conceived: