Press Reset: The Story of Polygon

Not a lot of web-based com­pa­nies doc­u­ment events lead­ing up to a his­toric site launch. I’m glad that Poly­gon did. I can total­ly relate…

Here is their sto­ry.

In April of 2012, a group of writ­ers sat togeth­er for the first time, on a stage in a con­ven­tion cen­ter in Boston. They were ner­vous. Excit­ed. Maybe a lit­tle scared.

They had come togeth­er, bring­ing with them a com­bined half cen­tu­ry of expe­ri­ence in video games media, to do one thing: start some­thing new.

On that stage, on that day in Boston, they announced the for­ma­tion of a new web­site; the cul­mi­na­tion of months of research, debate, and hard work. There they intro­duced Poly­gon to the world.

Poly­gon is a new kind of web­site, built on new tech­nol­o­gy, backed by a new kind of media com­pa­ny. Its design­ers hope that the new tech­nol­o­gy dri­ving it will turn web pub­lish­ing on its ear. Its back­ers, Vox Media, hope their busi­ness mod­el will wake up the web to the pos­si­bil­i­ties of pas­sion­ate voic­es cre­at­ing qual­i­ty con­tent. Its founders, some of the most accom­plished jour­nal­ists work­ing in the medi­um, hope it will broad­en the pos­si­bil­i­ties for video game media, bring­ing new eyes and atten­tion to an indus­try on the cusp of a rev­o­lu­tion.

More than that, though, they all sim­ply hope it will work.

Press Reset is the sto­ry of Poly­gon. It is a doc­u­men­tary mini-series chron­i­cling the cre­ation of this new pub­li­ca­tion. Like the web­site itself, it is a work cur­rent­ly in progress. With each new episode, you will see every­thing, from start to fin­ish. Good, bad, and ugly. Fail­ure or suc­cess.

We invite you to watch.

Con­grats to Poly­gon! Kudos on a very impres­sive, respon­sive web design.

You may fol­low more of Poly­gon at the fol­low­ing hubs:

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